Blog log
Update of Character's Skills 2019
Sometimes I forget or too lazy to log.
9 Nov, 2019
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Thump
◆ Damage: 510% of WFT Damage Basic Numbers = 10,404
◆ Damage: 570% of WFT Damage Basic Numbers = 11,628 |
Kettleunect Fire-Machete
◆ If Toomi using this skill when his Energy points less than 6, the Cooldown time becomes 23s
◆ If Toomi using this skill when his Energy points less than 60, this skill does not trigger the Marches power |
Kettleunect Handcuffs
◆ The target will get a Disarm effect, he cannot use his Common-attack, The duration is 3 Seconds ◆ Damage: 450% of WAE Damage Basic Numbers = 13,986 ◆ Reduces the target's Spirit Points: 10 ◆ If Toomi using this skill when his Energy points less than 10, the Cooldown time becomes 25s ◆ Range: 220 in front or 220 behind of Toomi
◆ The target will get a Disarm effect, he cannot use his Common-attack, The duration is 7 Seconds ◆ Damage: 650% of WAE Damage Basic Numbers = 20,202 ◆ Reduces the target's Spirit Points: 15 ◆ If Toomi using this skill when his Energy points less than 30, the Damage becomes 10,000 ◆ Range: 260 in front or 260 behind of Toomi |
Yokuke |
Punch
◆ Damage: 500% of BFT Damage Basic Numbers = 9,300
◆ Damage: 570% of BFT Damage Basic Numbers = 10,602 |
Cleave Wave
◆ Projectile flying Length: 900 ◆ Projectile level: Inferior (The projectile in flight can be destroyed by one hit with more than 10,000 Physical damage)
◆ Projectile flying Length: 1500 ◆ Projectile level: Inferior (The projectile in flight can be destroyed by one hit with more than 14,000 Physical damage) |
Cleave
◆ Cast Range: 200 in front or 200 behind of Yokuke
◆ Cast Range: 320 in front or 320 behind of Yokuke |
Skullscrofa Blow
◆ Reduces the target's Power Points: 6 ◆ If Yokuke using this skill when his Energy points less than 2, the Cooldown time becomes 6s ◆ If Yokuke's Power points less than 5, he cannot use this skill
◆ Reduces the target's Power Points: 10 ◆ If Yokuke using this skill when his Energy points less than 22, this skill does no additional damage ◆ If Yokuke's Power points less than 10, he cannot use this skill |
Skullscrofa Hand
◆ If Yokuke using this skill when his Energy points less than 10, the Cooldown time becomes 40s
◆ If Yokuke using this skill when his Energy points less than 30, the Damage becomes 11,000 |
Skullscrofa Slash
◆ If Yokuke using this skill when his Energy points less than 4, the Cooldown time becomes 12s
◆ If Yokuke using this skill when his Energy points less than 48, this skill does no additional damage |
Skullscrofa Fire-Fist
◆ The target will get an Oppress effect, He is going to lose 4 Energy points ◆ If Yokuke using this skill when his Energy points less than 13, the Cooldown time becomes 14s ◆ If Yokuke’s Health points falls below 50%, the target will not get the Oppress effect, the additional DPS will be increased to 8,500
◆ The target will get an Oppress effect, He is going to lose 8 Energy points ◆ If Yokuke using this skill when his Energy points less than 26, this skill does no additional damage and the Oppress effect will disappear ◆ If Yokuke’s Health points falls below 50%, the additional DPS will be increased to 8,500 |
Skullscrofa Shoulderguard
◆ During Armour mode, Yokuke has a 100% chance to trigger the Return power after he was attacked, His next common attack will be increased by 10,000 damage ◆ If Yokuke’s Health points falls below 30%, the next common attack will be increased by 30,000 damage ◆ If Yokuke using this skill when his Energy points less than 15, the Cooldown time becomes 60s
◆ During Armour mode, Yokuke has a 100% chance to trigger the Return power after he was attacked, His next common-attack will be increased by 10,000 damage, It will also reduce the target's Power points by 5 ◆ If Yokuke’s Health points falls below 30%, the next common attack will be increased by 40,000 damage ◆ If Yokuke using this skill when his Energy points less than 30, the Cooldown time becomes 60s |
Skullscrofa Faller
◆ Energy points Cost: 14 ◆ Cooldown time: 14s ◆ If Yokuke using this skill when his Energy points less than 14, the Cooldown time becomes 22s
◆ Energy points Cost: 12 ◆ Cooldown time: 15s ◆ If Yokuke using this skill when his Energy points less than 36, the Damag becomes 12,040 |
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Bariumoxya Self-defense
◆ If Aramichi using this skill when his Energy points less than 15, the Cooldown time becomes the 25s
If Aramichi using this skill when his Energy points less than 45, the duration of Bariumoxya-Cub becomes 10 Seconds |
Bariumoxya Trap
◆ If Aramichi using this skill when his Energy points less than 10, the Cooldown time becomes 20s
◆ If Aramichi using this skill when his Energy points less than 30, the duration of trap becomes 8 seconds |
Bariumoxya Grenade
◆ If Aramichi using this skill when his Energy points less than 5, the Cooldown time becomes 6s ◆ If Aramichi using this skill when his Energy points above 260, the damage will be increased by 10,000
If Aramichi using this skill when his Energy points less than 20, the Cooldown time becomes 6s ◆ If Aramichi using this skill when his Energy points above 260, the damage will be increased by 10,000, and the value of the Slow effect will be increased from 30 to 60, the duration will be increased to 6 Seconds |
Bariumoxya Shotgun
◆ If Aramichi using this skill when his Energy points less than 8, the Cooldown time becomes 12s ◆ If Aramichi using this skill when his Energy points above 260, the damage will be increased by 10,000
◆ If Aramichi using this skill when his Energy points less than 24, the Knockback effect will disappear ◆ If Aramichi using this skill when his Energy points above 240, the damage will be increased by 15,000 |
Bariumoxya Shieldman
◆ If Aramichi using this skill when his Energy points less than 25, the Cooldown time becomes 30s
◆ If Aramichi using this skill when his Energy points less than 50, the Cooldown time becomes 30s |
Bariumoxya Knifeman
◆ If Aramichi using this skill when his Energy points less than 15, the Cooldown time becomes 20s ◆ If Aramichi using this skill when his Energy points above 185, the damage will be increased by 10,000 ◆ Damage (Area attack): 35,000
◆ If Aramichi using this skill when his Energy points less than 45, the Damage becomes 10,770 ◆ If Aramichi using this skill when his Energy points above 185, the damage will be increased by 20,000 ◆ Damage (Area attack): 45,000 |
Bariumoxya Bowman
◆ The target will get a Pain effect, the duration is 10 Seconds, When Aramichi attacks this target with a Common attack, the damage will be increased by 6,000 (No additional damage by using the skills), Damage type is Poison Energy (100%) ◆ If the Bariumoxya-Cub placed on the target, after he received the damage, Aramichi will increase the Energy points by 10 ◆ Reduces the target's Spirit Points: 6 ◆ If Aramichi using this skill when his Energy points less than 16, the Cooldown time becomes 24s
◆ The target will get a Pain effect, the duration is 10 Seconds, When Aramichi attacks this target with a Common attack, the damage will be increased by 8,000 (No additional damage by using the skills), Damage type is Poison Energy (100%) ◆ If the Bariumoxya-Cub placed on the target, after he received the damage, Aramichi will increase the Energy points by 10. If the target's Intellect is less than 150, Aramichi will increase the Energy points by 50 ◆ Reduces the target's Spirit Points: 10 ◆ If Aramichi using this skill when his Energy points less than 32, the Cooldown time becomes 28s |
Bariumoxya Squire
◆ If Aramichi using this skill when his Energy points above 160, the duration will be increased from 60s to 100s
◆ If Aramichi using this skill when his Energy points above 180, the duration will be increased from 60s to 100s |
Bariumoxya Sand-Claw
◆ Range: 480 in front of Squire
◆ Range: 880 in front of Squire |
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Shrillequus Wind-Blade
◆ Damage: 700% of EFT Damage Basic Numbers = 4,200
◆ Damage: 820% of EFT Damage Basic Numbers = 6,560 |
Shrillequus Horseshoe
◆ Damage: 1500% of EFT Damage Basic Numbers = 9,000 ◆ If Tensuke's Energy points less than 7, he cannot use this skill
◆ Damage: 2000% of EFT Damage Basic Numbers = 16,000 ◆ If Tensuke's Energy points less than 7, the duration of the Stun effect becomes 0.5 Seconds |
Shrillequus Cold-Claw
◆ If Tensuke using this skill when his Energy points less than 15, the Cooldown time becomes 28s ◆ If Tensuke using this skill when his Energy points less than 10, the Cooldown time becomes 31s
◆ If Tensuke using this skill when his Energy points less than 15, the Damage becomes 2,400/s ◆ If Tensuke using this skill when his Energy points less than 10, the Duration of the Guard mode becomes 10s |
Shrillequus Jailer
◆ If Tensuke’s Health points falls below 40%, then this skill becomes passive, will not need to be used during this time, as well as during the Alleviate power causing him to receives 70% less damage. But the Haste effect will disappear
◆ If Tensuke’s Health points falls below 50%, then this skill becomes passive, will not need to be used during this time, as well as during the Alleviate power causing him to receives 70% less damage. But the Haste effect will disappear |
Shrillequus Baseball
◆ Projectile flying Speed: 800
◆ Projectile flying Speed: 1200 |
8 Nov, 2019
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Blubeastyto Net
◆ Damage: 700% of EFT Damage Basic Numbers = 19,600
◆ Damage: 800% of EFT Damage Basic Numbers = 22,400 |
Blubeastyto Runner
◆ No Damage
◆ Damage (Touch): 740% of BAE Damage Basic Numbers = 23,369 |
Blubeastyto Droper
◆ Damage Type: Electric Energy (90%) / Cold Energy (10%) ◆ Effect Range (Destroyed): 500
◆ Damage Type: Electric Energy (80%) / Cold Energy (20%) ◆ Effect Range (Destroyed): 1500 |
29 Aug, 2019
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Kettleunect Shield Bash
◆ Damage Type: Physical (50%) / Fire Energy (50%) ◆ Energy points Cost: 7 ◆ Cooldown time: 13s ◆ If Toomi using this skill when his Energy points less than 7, the Cooldown time becomes 25s
◆ Damage Type: Physical (80%) / Fire Energy (20%) ◆ Energy points Cost: 5 ◆ Cooldown time: 15s ◆ If Toomi using this skill when his Energy points less than 5, the Cooldown time becomes 26s |
Kettleunect Flame-Ball
◆ Damage: 800% of EFT Damage Basic Numbers = 16,000 ◆ After the single skill damage succeeded will cause 700 additional Damage per Second and the duration is 12 Seconds, Damage type is Fire Energy (100%) ◆ Energy points Cost: 5 ◆ Cooldown time: 8s ◆ If Toomi using this skill when his Energy points less than 5, the Cooldown time becomes 12s
◆ Damage: 860% of EFT Damage Basic Numbers = 17,200 ◆ After the single skill damage succeeded will cause 850 additional Damage per Second and the duration is 5 Seconds, Damage type is Fire Energy (100%) ◆ Energy points Cost: 3 ◆ Cooldown time: 2s ◆ If Toomi using this skill when his Energy points less than 3, the Cooldown time becomes 5s |
Kettleunect Fire-Machete
◆ Damage: 480% of WAE Damage Basic Numbers = 14,918 ◆ If Toomi recycle 6 or more Firechip-objects for more than 80 seconds at the same time, the cooldown time of his skills will reset. Only Kettleunect Master is immediately reduced by 30 seconds
◆ Damage: 620% of WAE Damage Basic Numbers = 19,269 ◆ If Toomi recycle 5 or more Firechip-objects for more than 75 seconds at the same time, the cooldown time of his skills will reset. Only Kettleunect Master is immediately reduced by 30 seconds |
Skullscrofa Blow
◆ Reduces the target's Power Points: 15 ◆ Energy points Cost: 5 ◆ Cooldown time: 8s ◆ If Yokuke using this skill when his Energy points less than 5, the Cooldown time becomes 15s
◆ Reduces the target's Power Points: 6 ◆ Energy points Cost: 2 ◆ Cooldown time: 2s ◆ If Yokuke using this skill when his Energy points less than 5, the Cooldown time becomes 6s Skullscrofa Hand
◆ Energy points Cost: 13 ◆ If Yokuke using this skill when his Energy points less than 13, the Cooldown time becomes 40s
◆ Energy points Cost: 10 ◆ If Yokuke using this skill when his Energy points less than 10, the Cooldown time becomes 40s Skullscrofa Slash
◆ Damage: 700% of WAE Damage Basic Numbers = 18,319 ◆ Cooldown time: 7s ◆ Yokuke only when his health is less than 40% can use Key combination B, It only costs 2 Energy points and the Cooldown time becomes 4s
◆ Damage: 820% of WAE Damage Basic Numbers = 19,680 ◆ Cooldown time: 5s ◆ Yokuke only when his health is less than 40% can use Key combination B, It only costs 2 Energy points and the Cooldown time becomes 3s Skullscrofa Faller
◆ The target will get an Oppress effect, He is going to lose 4 Energy points ◆ Energy points Cost: 17 ◆ If Yokuke using this skill when his Energy points less than 17, the Cooldown time becomes 22s
◆ The target will get an Oppress effect, He is going to lose 8 Energy points ◆ Energy points Cost: 14 ◆ If Yokuke using this skill when his Energy points less than 14, the Cooldown time becomes 22s Skullscrofa General
◆ If Yokuke using this skill when his Energy points less than 30, the Cooldown time becomes 150s
◆ Spirit Points Cost: 15 ◆ If Yokuke using this skill when his Energy points less than 30, the Cooldown time becomes 140s |
28 Aug, 2019
Bariumoxya Grenade
◆ If the Bariumoxya-Cub placed on the target, he will get a Slow effect, his move speed will be reduced by 30 and the duration is 7 Seconds ◆ Cooldown time: 6s ◆ If Aramichi using this skill when his Energy points less than 5, the Cooldown time becomes 11s
◆ If the Bariumoxya-Cub placed on the target, he will get a Slow effect, his move speed will be reduced by 30 and the duration is 3 Seconds ◆ Cooldown time: 3s ◆ If Aramichi using this skill when his Energy points less than 5, the Cooldown time becomes 6s Bariumoxya Shotgun
◆ Energy points Cost: 5 ◆ If Aramichi using this skill when his Energy points less than 5, the Cooldown time becomes 12s
◆ Energy points Cost: 8 ◆ If Aramichi using this skill when his Energy points less than 8, the Cooldown time becomes 12s Bariumoxya Knifeman
◆ If the Bariumoxya-Cub placed on the target, after he received the damage, Aramichi will increase the Energy points by 4
◆ If the Bariumoxya-Cub placed on the target, after he received the damage, Aramichi will increase the Energy points by 8 Bariumoxya Bowman
◆ If the Bariumoxya-Cub placed on the target, after he received the damage, Aramichi will increase the Energy points by 4 ◆ Energy points Cost: 17 ◆ Cooldown time: 20s ◆ If Aramichi using this skill when his Energy points less than 17, the Cooldown time becomes 32s ◆ If Aramichi using this skill when his Energy points above 200, the damage will be increased by 10,000
◆ If the Bariumoxya-Cub placed on the target, after he received the damage, Aramichi will increase the Energy points by 10 ◆ Energy points Cost: 16 ◆ Cooldown time: 15s ◆ If Aramichi using this skill when his Energy points less than 16, the Cooldown time becomes 24s ◆ If Aramichi using this skill when his Energy points above 200, the damage will be increased by 20,000 Bariumoxya Squire
◆ Cooldown time: 180s ◆ If Aramichi using this skill when his Energy points above 200, the duration will be increased from 60s to 100s
◆ Cooldown time: 140s ◆ If Aramichi using this skill when his Energy points above 160, the duration will be increased from 60s to 100s Bariumoxya Sand-Claw
◆ Damage: 41,250 ◆ If the Bariumoxya-Cub placed on the target, He receives the Damage will be increased to 150% (61,875) ◆ If the target's level is above 12, after he received the damage, Aramichi will increase the Energy points by 10. If one or more targets with the same conditions in the attack range, Aramichi will increase the Energy points by 10 × number of people
◆ Damage: 3300% of EFT Damage Basic Numbers = 46,900 ◆ If the Bariumoxya-Cub placed on the target, He receives the Damage will be increased to 150% (70,350) ◆ If the target's level is above 12, after he received the damage, Aramichi will increase the Energy points by 20. If one or more targets with the same conditions in the attack range, Aramichi will increase the Energy points by 20 × number of people Bariumoxya Dimension Ball
◆ Damage: 38,000
◆ Damage: 2800% of EFT Damage Basic Numbers = 39,200 |